Battlefields of negotiation

Item

Title (Dublin Core)

Battlefields of negotiation

Creator (Dublin Core)

Glas, René

Date (Dublin Core)

2013

Publisher (Dublin Core)

Amsterdam University Press

Description (Dublin Core)

The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game’s owners, throwing new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled media of online games.

Subject (Dublin Core)

Education
Media and communication

Language (Dublin Core)

English

isbn (Bibliographic Ontology)

9789089645005 (print)
9789048518081 (online)

doi (Bibliographic Ontology)

Rights (Dublin Core)

uri (Bibliographic Ontology)

Item sets

Battlefields of negotiation